In a land of immortals, many have the skill to fight, few have the heart to win. The new World Tree that provides immortal life has started to wither. Will you fuel the fire or extinguish the flame?
 
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 Nelliel Yamamoto

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Nelliel
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Age : 24
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PostSubject: Nelliel Yamamoto   Sat Dec 05, 2009 2:09 pm

Basics

Characters Name: Nelliel Yamamoto, known as Nel

Picture:

Spoiler:
 

Age: 18

Gender: Female

Home Land: Derris Kharlan

Personality: She is quite calm, serious, and easy to be upset of. She loves herself as well as other people.

Service: 2nd in Command of brave Vesperia

Fighting Style: She mostly doesn't fight, however if she does, she would just use her weapon easily by hitting them, or either beating them to death.


Weapon Of Choice

Weapon Type: Staff

Sheild Type: N/A

Weapon Picture:

Spoiler:
 

Weapon Ability: It is able to create holy energy and then smite the object, it is much affective on undeads.


Healing Spells (5)

Spell Name: Circle of Healing

Spell Ability: It is able to heal everyone's wound easily within the range of 25 ft.

Spell Element: Light/Holy


Spell Name: Touch of Light

Spell Ability: A yellow-ish white aura forms around both hands and heal anything that interacts with it.

Spell Element: Light/Holy


Spell Name: Dispersion of Illness

Spell Ability: It is able to get rid of any magical illness, and physical poison. However, it takes time to get rid of poisons.
Spell Element: Light/Holy


Spell Name: Lightwell of Holy

Spell Ability: Anyone who goes in it, or drinks it gains health and heals the wind that interacts with it.

Spell Element: Light/Holy


Spell Name: Cross of Justice

Spell Ability: It is able to fix every wound or organs to function correctly. This is the only technique that Nelliel knows.

Spell Element: Light/Holy

Artes of Fighting (5 Base Artes 2 Arcane Artes 1 Burst Arte)


Base Artes

Arte Name: Holy Light

Arte Ability: It charges up a holy energy in the hands and when blasted it shoots out a cross-like light to it, giving damage.

Arte Element: Holy/Light


Arte Name: Pressure of the Goddess

Arte Ability: It charges up a holy energy over the opponent and when released it blasts up a gravity change of the opponent due to the strength of it.

Arte Element: Holy/Light



Arte Name: Unicorn's Horn

Arte Ability: It summons an illusion of Unicorn and blasts it to the opponent. It is often used to confuse and distract them but when the illusion comes in contact it explodes in holy energy of impact.

Arte Element: Holy/Light



Arte Name: Holy Blast

Arte Ability: It charges up a holy energy in the hands and when blasted it shoots out a beam-like energy giving huge damage to the opponent.

Arte Element: Holy/Light

Arcane Artes

Arte Name: N/A

Arte Ability: N/A

Arte Element: N/A



Burst Arte

Arte Name: Goddess's Engage

Arte Ability: A partial body of a holy being, the goddess comes out of the ground with a staff of judgement. She pounds it on the opponent giving hard damage either crushing them or killing them.

Arte Element: Holy/Light

Count down: 30


Mystic Arte(1)

Mystic Arte Name: Nelliel's Diversion

Arte Ability: She summons a circular diversion where it is able to suck up people with holy energy. If it succeeds on sucking one in, the diversion closes and it sends the person to heaven or hell. It is able to suck up two ton trucks at will, but higher than that, she can't.

Arte Element: Holy/Light

Count down: 15


Characters History

History:

Nelliel or Nel, were given birth at Derris Kharlan in a average family who weren't wealthy but was able to live happily. But one day, some huge war happens where her father had to fight. Her mother sent Nelliel to the church where it was safe because it had a hidden hideout in it. But, after leaving her there her mother went off to fight along too. Her father was the general of the guard, and her mother was the commander of archers. But they lost, and it ended up in a peace treaty. Nelliel then began learning holy teachings for her own benefits of becoming a cleric. After learning it all, she became one, but joined a guild "Brave Vesperia" as 2nd in command. Nelliel was brave and had leadership skills to encourage the members to move out further.


Last edited by Kenta on Sun Dec 06, 2009 7:30 am; edited 2 times in total
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Dante Crow
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PostSubject: Re: Nelliel Yamamoto   Sat Dec 05, 2009 6:35 pm

First, great job. I like the history. And you are accepted as the 2nd in command of brave vesperia.

Second, ill take it your an angel? The staff looks sweet and most of the Arte look "Tales of" ish. but your Dispersion of Illness should healk physical or magical illness. Poison would be physical. Your Arcane artes should be "Amped" versions of your base artes. but if you dont want to make them thats fine.

Your burst and Mystic arte need more discription. does your mystic arte actually hit them with a two tun truck? and for both, if you have a damaging arte that strong, you can say it kills mortals but mention what happens to immortals like us if we get hit with it.

other than that it looks great.

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PostSubject: Re: Nelliel Yamamoto   Sat Dec 05, 2009 6:41 pm

BTW sub weapons are optional, you can get a dagger or a spell book. spell book helps you learn new artes.

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Nelliel
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PostSubject: Re: Nelliel Yamamoto   Sun Dec 06, 2009 7:26 am

Oh okay. I'll see fix some stuff.

By the way, you know me at BleachR, Taichou Ahem... P
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PostSubject: Re: Nelliel Yamamoto   Mon Dec 07, 2009 7:20 am

yea, if memory surves me correctly your also nakki?

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Nelliel
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PostSubject: Re: Nelliel Yamamoto   Mon Dec 07, 2009 8:44 am

Yes, so... Approved?
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PostSubject: Re: Nelliel Yamamoto   Mon Dec 07, 2009 3:37 pm

You need some Arcane Artes. Arcane Artes would be things like... Powerful light spells.

If you've played Tales of Symphonia, Raine's Prism Sword would be Arcane.

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PostSubject: Re: Nelliel Yamamoto   Mon Dec 07, 2009 11:30 pm

you dont "have" to have them but they will help in the long run. but if you do, let me know later on...untill then.....



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